
He has noted that some players have complained about not being able to decorate their houses non-functionally, but is unsympathetic, saying that the game is not FarmVille. In terms of aesthetics, Rohrer aimed for a "very clean, no frills, no fluff, no filler kind of design" that emphasized function in all of its objects.

Rohrer noted in an interview his aversion to creating a "ridiculous caricature of some post-apocalyptic man’s world, where we’ll all just robbing each other," and instead called his game pre-apocalyptic in setting and style. He summarized his goals with the game as creating something "that makes you feel violated and makes you want to protect stuff that’s yours, and puts you in the process of securing what’s yours." However, he has remarked that the consequence of making players feel hypocritical-since they are invading others' homes as well-was partially intentional and an "elegant" idea. The game's central theme is the castle doctrine and includes the issue of gun rights Rohrer created it partially as an " artistic statement" on defending one's family through violence. The Castle Doctrine was created by indie developer Jason Rohrer its ideas were drawn from Rohrer's childhood anxieties about his family's house being burgled, and his adult sense of responsibility over protecting his family. Being caught in one's own traps has the same consequence as any other trap in the game: permadeath. Reaching a vault is always possible with enough skill the game forces players to escape their own traps before other players can access them. When invading another's house, the player can attempt to deter these defenses in such ways as smashing windows, dismantling walls, short-circuiting machines, and even drugging guard dogs with tainted meat, in addition to killing any residents that are armed. Additionally, a house is not accessible by thieves when its owner is retooling it for defense. The player starts off with $2,000 in cash and steals more from others' vaults it can be used to purchase more objects to defend one's own vault. Rather, protecting the money is the goal the game emphasizes. The game does not punish the player for family members-by default, a wife and two children-being murdered by intruders the player can even view footage of the incident afterwards. The player can protect their vault in a number of ways, such as building walls, keeping guard dogs, setting up traps such as electrified floors and bottomless pits, and giving guns to the player's family members so that they can defend the vault as well. All deaths in the game are permanent upon dying, the player must create a new character. This list shows a pre-determined three-name pseudonym of each player, the number of dollars contained in their vault, how many others have tried to rob it, and how many have died in the process. These intruders are actually other players of the game likewise, the player can invade others' houses and steal their money-presented in a list rather than found through exploration-in the same way. It focuses on maintaining and protecting a vault of money stored in one's house from intruders. The Castle Doctrine incorporates elements of puzzle, strategy, stealth, and roguelike games, viewed from a 2D perspective. His wife and children are visible in the top-center of the screen. The player character reorganizes his house to protect his vault. It received mixed reviews from critics, with some praising the design and creativity and others finding it hard to empathize with the game's intended message. During development and beta testing, the game went through several changes that increased its difficulty.

In creating the game, Rohrer was influenced by his childhood fear of his house being robbed, numerous publicized shootings, and his own political views regarding gun rights and home invasions. Set in the early 1990s, it pits players against one another as they invade others' houses and attempt to steal money from their vaults, while also setting up traps and other obstacles to keep their own vaults safe.

#CREATE AND DEFEND YOUR CASTLE SOFTWARE#
The game was released on Janufor all platforms and is available as public domain software on SourceForge. The Castle Doctrine is a 2014 strategy video game developed and published by Jason Rohrer for Microsoft Windows, OS X, and Linux via Valve's Steam platform.

Puzzle, strategy, stealth, roguelike, art game
